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Each player's military units are linked to their total number of cities and towns- this eliminates the need for collecting and managing resources. In other words, you don't need to be a bean-counter to win, and you can have more fun making truly strategic decisions instead of spending most of your time as a glorified calculator.
Battle outcomes are determined by rolling a varying number of dice and no one is ever "guaranteed" to win a battle.
By limiting the number of dice each side can roll in a battle, VIKTORY II gives small armies a "fighting chance" against large ones though larger armies will still have a clear advantage.
There's no limit to the number of "actions" a player can take in a turn- VIKTORY II allows you to flex your muscle to the maximum extent.
The modular nature of VIKTORY II means that with additional copies of the game, VIKTORY II can support virtually unlimited players. As long as you can keep players with the same color pieces separated, you could easily play 10, 15, 20... players in a gigantic battle royale!
The rules are a mere twelve pages long, reflecting the subtle elegance of the VIKTORY II system- it takes a few minutes to learn, but a lifetime to master.
Because the rules are so elegantly designed (i.e. both compact and "common sense"), this will eliminate time-wasting arguments about rules in your games. Get in more gameplay and less debate when you play board games!
Success in VIKTORY II will be due to natural strategic skill, or errors on an opponent's part, not luck or based on a lawyer's knowledge of the rulebook.
In order to accommodate gamers that don't like player elimination - an included alternate rule variant avoids eliminating players, while maintaining the fighting conflict central to VIKTORY II. Instead of eliminating players, you can subjugate them into your vassals.
If you do happen to have a question about VIKTORY II, you can and ask the question directly to me, Peter Morrison, the designer of the game. If you've got a game question, I think it's best if you have direct access to the actual person who designed the game? If you point out a problem with the rules or suggest a good change, I'll even credit you publicly in the next version of the rules published.
I hope you're convinced to at least give VIKTORY II a try. It's a board game that I've put my blood, sweat and tears into, and I think it will return in enjoyment, fellowship, value, and satisfaction many times its purchase price.
Don't Take My Word for It
Listen to What Other Gamers Have Said About VIKTORY
I just finished my first two games of VIKTORY and it's all that you
promised. Great job. Looking forward to your next endeavor.
I greatly enjoyed the game, especially the speed at which a game could be completed and the fact that we were able to play two completely different games without even changing the tile layout. I find that this game is definitely worth the price.
I played VIKTORY about 12 times already it is fun, fast and at times a real challenge.
We have played VIKTORY several times now...no two games were the same. What makes this a great game is your strategy has to change each time you play based upon opponents, map set up and starting points. Good job on a well designed game.
There's a lot to be said for VIKTORY: I like the way the unit types are tied to the terrain types, the speed in which the pieces return into play, the variable setup, and the crisp rule set.
As far as the game play very very interesting and fun with the different board set ups this should be a well played game for many years.
My favorite wargame. Simple rules blend strategy and dice rolling. It pays to be aggressive and games move very quickly. Best for fans of wargames ala Risk and Axis & Allies. Components offer a lot of versatility for personal modification of the rules.
The game is fast and the rules are simple to understand. With the variations of the board you won't tire of the game, and if you think you can master the rules think again. VIKTORY but only for one.
This is a GREAT "Fast-Paced" strategy war game..I am glad I have it to add to my boardgaming collection!
Great fun. Good components. There are some unique features here that make this game a winner.
Surprisingly deep, quick and VERY aggressive. This isn't a game to play nicey, nicey. If you can hit your opponent, do it and do it often.
VIKTORY delivers on its ability for replay because its so quick to play and teach. I have yet to see a wargame that is so slickly boiled down to its combat elements that you jump right into the meat of the game from turn one.
To read even more testimonials, click here.
Test for Whether or Not VIKTORY II is Right for You
Gamers have a wide variety of preferences, from short Eurogames to monster wargames, and no game is perfect for everyone. A game that one person will love another might dislike and vice versa. This list of questions should help narrow down whether or not you would enjoy VIKTORY II:
1. Do you enjoy "conquer the world" wargames
like Risk 2210, Axis & Allies, Attack!,
& Memoir '44?
2. Do you enjoy games with an element of chance, i.e. dice rolling to resolve combat?
3. Do you think it is okay to sacrifice some realism for increased simplicity of play?
4. Do you prefer fast paced games that can be finished in a few hours or less?
5. Do you prefer games where an aggressive strategy is not penalized?
6. Do you prefer games that have miniatures as opposed to chits?
7. Do you prefer games with customizable maps for greater replayability?
8. Do you prefer games that don't involve a ton of number crunching and complex rules?
9. Do you prefer games that a beginner can understand easily?
If you've answered "YES" to most of the above questions, then VIKTORY II is a game you should strongly consider.
I hope this helps you understand the type of gamers that VIKTORY II will appeal to the most, and whether or not you are in that category.
Here's Exactly What You Get With Your Purchase of VIKTORY II
I want to make sure you know exactly what you get from VIKTORY II- I think you'll agree it packs a lot of punch for the money-
180 Custom-Manufactured Hexagons:
The hexagon tiles form the core of the VIKTORY II system, forming both a beautiful mosaic-style backdrop to the game and a completely different customized gaming experience each time you play.
The playable surfaces are commercially printed with a protective water-resistant coating in full photograph-quality color featuring the specially-commissioned artwork for VIKTORY II from highly praised Houston artist Brian Walts.
The prints are then professionally laminated with an industrial-strength adhesive to a premium heavy mat board backing to create a durable thickness. Finally, they are cut into the exact VIKTORY II hexagonal shape with our precision die press. This industrial-quality process ensures that the tiles will fit perfectly together even on huge maps and are guaranteed to provide year after year of enjoyable gameplay.
584 Injection-Molded Plastic Playing Pieces in Eight Colors:
Each player gets a supply of pieces for towns, cities, infantry, cavalry, artillery, and frigates. All of the pieces have their flashing removed (the flakes of extra plastic attached to the pieces during manufacturing) and are already cut off from their sprue or parts tree- you won't have to spend hours punching and cutting out pieces, but can immediately start playing!
These injection-molded pieces accurately capture the feel of 19th century warfare and allow up to eight players to enjoy a game of VIKTORY II.
The short, simple rules of VIKTORY II (only twelve pages) are explained in "plain English" so even those who have never played a war game can easily understand and play the first time with no problem.
The rules are intuitive but elegantly designed to allow for a very complex strategic game- a game that rewards strategic minds but does not require a law degree to interpret every single move or action.
Overall, with the hexagons, playing pieces, capital markers, rulebook, reference cards and dice, you get 782 individual game elements with your purchase of VIKTORY II.
My Limited Risk-Free Offer to Try VIKTORY II
Normally, when you buy a new board game, YOU take the risk. If you bring it home and you play it once and find out it isn't a very fun or playable game, it sits in your closet for ten years and you are out your hard-earned money.
I realize that VIKTORY II is a brand new board game and so for a limited time, I am willing to offer an unprecedented guarantee for a board game:
If you order VIKTORY II, and for any reason are unsatisfied or feel that the game does not meet your expectations, then you can return the game within 30 days in like-new condition for a full refund minus shipping and handling.
I think that's a pretty fair deal, and shows the confidence I have that this game will exceed your expectations.
Note: As of 01/02/08, the former six player version of VIKTORY II is out of stock.
Instead there is a new eight player version. Purple is no longer an included color, and in its place are three new colors: white, orange, and grey. Other differences are that the number of included pieces has changed, with fewer included pieces for each color. I decided it was better to give players more color options and the ability to play with more players, rather than additional game components that were probably never used.
VIKTORY II ships in a protective box via Priority Mail- it will take about 3-5 business days to arrive at your doorstep in the mail (longer for orders outside of the USA).
To order, please send me an email at .
Two-Eight Player Version - 180 hexes, 584 playing pieces, 782 individual game elements, including:
If you'd like to order VIKTORY II components separately, please let me know by email.
If you have any problems, please contact me at: