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"Introducing VIKTORY II®, the
Fast-Paced Strategy Game that Allows You to
"Conquer the World" in 1-4 Hours, With Simple Rules, Hundreds
of
Detailed Miniatures, 180 Modular Map Hexes, and Aggressive Gameplay..."

Note: As of 01/02/08, the
former six player version of VIKTORY II is out of stock.
Instead there is a new
eight player version. Purple is no longer an included color, and in its
place are three new colors: white, orange, and grey. Other differences
are that the number of included pieces has changed, with fewer included pieces
for each color. I decided it was better to give players more color
options and the ability to play with more players, rather than
additional game components that were probably never used. There are also
new pillage markers included, to allow players the option of playing
with some of the new expansion rules that I've been developing in the
past year and a half. Some of
those are posted at
http://www.viktorygame.com/blog/, including the optional pillage
rules.
VIKTORY II Features Include:
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Clear,
easy rules that can be explained to a beginner in 5 minutes, but
still provide deep strategic gameplay to challenge even
advanced strategists.
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Hundreds
of
detailed miniatures including Napoleonic-era infantry, cavalry,
artillery and frigate units.
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Scalable,
customizable modular
map system includes 180 mountain, forest, plains, grassland, and
water hexes so that no two game maps are ever the same.
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Fast and
exciting: complete games can be played in 1-4 hours,
either through direct player elimination or alternately through
player subjugation- you really get
to "conquer the world" fair and square in less than four
hours!

| A personal message from
board game designer Peter Morrison, founder of Morrison Games and
designer of VIKTORY II:
Dear Fellow Board Gamer,
I can barely contain my
excitement.
It has taken me over a year since
the initial launch of my first board game, VIKTORY, in the spring
of 2005 to develop and produce VIKTORY II.
In that time, new pieces have been
designed and produced, the artwork has changed, a new box has been
designed, the rules have been modified, and nearly every aspect of
the game has undergone some sort of change - hence the designation
VIKTORY II.
VIKTORY II, my latest game, is my own
personal ideal for a quick wargame. |

Peter
Morrison, Designer of VIKTORY II |
But first, I should introduce myself. My
name is Peter Morrison and I am an avid board gamer who
is always trying to recruit new people into the hobby, as I think board gaming is
one of the healthiest uses of recreational time.
What other activity allows someone to use
their mind, spend time with friends (or REALLY get to know new people),
AND be entertained for mere pennies?
However, I found there was one big
problem - I don't have much time to play war games and have trouble
recruiting friends to play war games, because they are usually quite
complicated and take a long time to play.
That's why I founded Morrison Games - to
develop a wargame that could actually be played in a few hours or less!
Now, don't get me wrong. I do and have
enjoyed day-long and week-long board games- when I was in college and
had more free time, it was a favorite activity. But now I'm married with
children (with a full-time business to run), and so when I get a chance
to play I want to get in as many games as I can.
It's a lot more fun to play multiple games of VIKTORY
II on a board-gaming Saturday than a single game (if even a single game can be
finished) of something much more complicated.
It's much more fun to tell "war
stories" of multiple games than just one that sometimes doesn't even get
finished.
In addition, now I can invite new people
to play games with me (even people who aren't as passionate about board
gaming as I am) and they have a pleasant experience- the rules are
simple (but not too simple) and new people can actually win since the
game rewards those with natural strategic minds instead of those who
spend all of their time studying the rulebook. In these cases,
VIKTORY II can serve as a great gateway game for a new gamer, and yet still
provide continued depth and enjoyment for someone that has played it
countless times.
As you can tell, I'm quite passionate
about VIKTORY II, and what it can do to help you enjoy more truly strategic
board games in less time with more people. Now that you know a little
bit about me, let me "spill the beans" on what VIKTORY II
is all
about:
Here's Why VIKTORY II
Delivers What I Claim
VIKTORY II builds upon its predecessor,
VIKTORY.
A light wargame that lasts 1-4 hours, VIKTORY II features simple rules,
807 individual game components, and an aggressive style of play that
avoids inaction and turtling.
VIKTORY II is loosely based on 19th century warfare and supports up to
eight
players fighting for game domination, either through direct player
elimination or alternately through player subjugation.
Each player has custom designed infantry, cavalry, artillery and frigate
units waging war upon a modular hex map comprised of mountain, forest,
plains, grassland, and water hexes. The modular map is scalable and
customizable, allowing larger or smaller maps to be played for either
longer or shorter games.
During the game, players explore the map by moving units and building
towns and cities. When they encounter other players, fighting begins.
Combat is fought through dice rolling based upon the number of different
types of units engaged in battle, the terrain being fought upon, and the
presence of a town or city.
The fighting units are maintained by towns and cities through a unique
support system, and gained or lost as their supporting towns and cities
are built or captured.
Here are some of the details about the
VIKTORY II gaming system (or, alternatively, click here
to access the rules, instructional video, and discussion forum):
-
The
VIKTORY II map system is scalable and adjustable based on how many
players want to play- six player games are played on a giant
169-hexagon map, while a 2 player game is played on a small
61-hexagon map.
-
For a shorter game, play 6 players on a 4-player map. For a longer
game, play 4-players on a 6-player map. YOU decide the speed and
size of each game.
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The
individual 2" hexagonal tiles are in 5 different terrains with
specially commissioned artwork from highly praised Houston artist
Brian Walts that makes for both a beautiful map and a completely
unique and customized game every time you play- there are literally
trillions of different ways to play a game of VIKTORY II.
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Each
hexagonal tile is composed of heavyweight mat board laminated to a
high-gloss commercial print of custom artwork and cut with a highly
precise die-cutting press- the hexagons
even have an aqueous coating to protect from small spills of water
on the surface.
-
The game map has an interlocking
perimeter of tiles that create a stable playing surface and
keeps the internal hexes from moving around as easily.
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Terrain is varied, from easily crossed
plains and grassland hexes to more inaccessible forest and rugged
mountain hexes. The random layout of each map ensures that terrain plays a critical role in the movement of armies and outcome
of battles.
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Up
to eight players can enjoy the VIKTORY II experience, each with six
different injection-molded playing pieces (for the four unit types
of infantry, cavalry, artillery, and frigates, as well as city and
town pieces), for a total of 584 plastic playing pieces.
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Overall,
each game of VIKTORY II comes with 807 individual game elements,
making it one of the most high-value, high-component games ever published in its
price range.
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VIKTORY II
allows you to legitimately "Conquer the World" in 1-4
hours- without using artificial game-ending devices to prevent the game
from going on forever. In VIKTORY II, there are no turn limits, economic
victories, or arbitrary point-based victories.
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As players move units and build towns and cities, they explore
the map, revealing land bridges and hidden bodies of water that
will drastically change how the game plays out. As soon as
players encounter each other, fighting begins.
-
In
VIKTORY II,
fighting is the very essence of the game, so you'll never
wonder when does the action start. VIKTORY II isn't a
"race" theme or a cooperative effort, but involves
fighting it out to the end.
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The
customizable map system means you can design one game with
lots of water hexes, making naval supremacy most important- the next, you
can place lots of land hexes, making large land army hordes the key to
success. The design of each game map is completely up to you!
-
VIKTORY II
does NOT have set "teams", meaning that your political skill at negotiating alliances and
ceasefires is as important as your tactical savvy in planning
assaults.
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|
 |
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In
VIKTORY II, each unit has its own special
abilities and uses, making the game more fun to play and
deepening the strategic appeal of the game by providing unique unit
characteristics which create a wider range of potential battles and
scenarios.
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Not
only is every unit different, but the units are well balanced-
they are all useful in different situations, challenging
your strategic thinking abilities in different ways each and every
game.
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VIKTORY II
features a precise balance of BOTH land and naval combat, and the
most successful battle plans will incorporate both a land and naval
strategy.
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VIKTORY II
avoids MAD (mutually assured destruction) which essentially punishes players who try to fight aggressively early in the game
by making both players worse
off for engaging in conflict- VIKTORY II rewards aggression and
penalizes those who sit on their hands and do nothing. VIKTORY II is
a "high octane" gaming system where those who take chances
are often rewarded.
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If
you're a board-gaming pacifist who avoids conflict with other
players and are looking for a game where everybody is a winner so we
can "all just get along", then VIKTORY II isn't for you- if
you don't start fighting, the fight will come to you.
-
VIKTORY II
features a simple accounting system that lets any player
quickly assess whether their opponent has too many units on the
board- no more arguments over whether someone lost count of their
units, because in VIKTORY II it's always self-evident how many
units of each type you and every other player should have.
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Each
player's military units are linked to their total number of cities
and towns- this eliminates the need for collecting and managing
resources. In other words, you don't need to be a bean-counter to
win, and you can have more fun making truly strategic decisions
instead of spending most of your time as a glorified calculator.
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Battle outcomes are determined by rolling a varying number of dice
and no one is ever "guaranteed" to win a battle.
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By
limiting the number of dice each side can roll in a battle, VIKTORY II
gives small armies a "fighting chance" against
large ones though larger armies will still have a clear
advantage.
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There's
no limit to the number of "actions" a player can take in a
turn- VIKTORY II allows you to flex your muscle to the maximum
extent.
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The
modular nature of VIKTORY II means that with additional copies of the
game, VIKTORY II can support virtually unlimited players. As long as
you can keep players with the same color pieces separated, you could
easily play 10, 15, 20... players in a gigantic battle royale!
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The
rules are a mere twelve pages long, reflecting the subtle
elegance of the VIKTORY II system- it takes a few minutes to learn, but a
lifetime to master.
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Because
the rules are so elegantly designed (i.e. both compact and
"common sense"), this will eliminate time-wasting
arguments about rules in your games. Get in more gameplay and
less debate when you play board games!
-
Success
in VIKTORY II will be due to natural strategic skill, or errors
on an opponent's part, not luck or based on a lawyer's knowledge of
the rulebook.
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In order to accommodate gamers that
don't like player elimination - an included alternate rule
variant avoids eliminating players, while maintaining the
fighting conflict central to VIKTORY II. Instead of
eliminating players, you can subjugate them into your vassals.
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If
you do happen to have a question about VIKTORY II, you can and ask the question directly to me, Peter
Morrison, the designer of the game. If you've got a game
question, I think it's best if you have direct access to the actual person who designed the
game? If you point out a problem with the rules or suggest a
good change, I'll even credit you publicly in the next version of
the rules published.
I hope you're convinced to at least give VIKTORY II
a try. It's a board game that I've put my blood, sweat and tears
into, and I think it will return in enjoyment, fellowship, value, and
satisfaction many times its purchase price.
Don't Take My Word for It
Listen to What Other Gamers Have Said About VIKTORY
I just finished my first two games of VIKTORY and it's all that you
promised. Great job. Looking forward to your next endeavor.
I greatly enjoyed the game, especially the speed at which a game could be completed and the fact that we were able to play two completely different games without even changing the tile layout. I find that this game is definitely worth the price.
I played VIKTORY about 12 times already it is fun, fast and at times a real challenge.
We have played VIKTORY several times now...no two games were the same. What makes this a great game is your strategy has to change each time you play based upon opponents, map set up and starting points. Good job on a well designed game.
There's a lot to be said for VIKTORY: I like the way the unit types are tied to the terrain types, the speed in which the pieces return into
play, the variable setup, and the crisp rule set.
As far as the game play very very interesting and fun with the different board set ups this should be a well played game for many years.
My favorite wargame. Simple rules blend strategy and dice rolling. It pays to be aggressive and games move very quickly. Best for fans of wargames ala Risk and Axis & Allies. Components offer a lot of versatility for personal modification of the rules.
The game is fast and the rules are simple to understand. With the variations of the board you won't tire of the game, and if you think you can master the rules think again.
VIKTORY but only for one.
This is a GREAT "Fast-Paced" strategy war game..I am glad I have it to add to my boardgaming collection!
Great fun. Good components. There are some unique features here that make this game a winner.
Surprisingly deep, quick and VERY aggressive. This isn't a game to play nicey, nicey. If you can hit your opponent, do it and do it often.
VIKTORY delivers on its ability for replay because its so quick to play and teach. I have yet to see a wargame that is so slickly boiled down to its combat elements that you jump right into the meat of the game from turn one.
To read even more
testimonials, click here.
Test for Whether or Not VIKTORY II is Right for
You
Gamers have a wide variety of
preferences, from short Eurogames to monster wargames, and no game is
perfect for everyone. A game that one person will love another might
dislike and vice versa. This list of questions should help narrow
down whether or not you would enjoy VIKTORY II:
1. Do you enjoy "conquer the world" wargames
like Risk 2210, Axis & Allies, Attack!,
& Memoir '44?
2. Do you enjoy games with an element of chance, i.e. dice rolling to resolve combat?
3. Do you think it is okay to sacrifice some realism for increased simplicity of play?
4. Do you prefer fast paced games that can be finished in a few hours or less?
5. Do you prefer games where an aggressive strategy is not penalized?
6. Do you prefer games that have miniatures as opposed to chits?
7. Do you prefer games with customizable maps for greater replayability?
8. Do you prefer games that don't involve a ton of number crunching and complex rules?
9. Do you prefer games that a beginner can understand easily?
If you've answered "YES" to most of the above questions, then VIKTORY II is a game you should strongly consider.
I hope this helps you understand the type of gamers that VIKTORY II will appeal to the most, and whether or not you are in that category.
Here's Exactly What You
Get With Your Purchase of VIKTORY II
I want to make sure you know exactly what
you get from VIKTORY II- I think you'll agree it packs a lot of punch for
the money-
180 Custom-Manufactured Hexagons:

The hexagon tiles form the core of the VIKTORY II
system, forming both a beautiful mosaic-style backdrop to the
game and a completely different customized gaming experience each time
you play.
The playable surfaces are commercially
printed with a protective water-resistant coating in full
photograph-quality color featuring the specially-commissioned artwork for
VIKTORY II from highly praised Houston artist Brian Walts.
The prints are then professionally laminated with an industrial-strength adhesive
to a premium heavy mat board backing to create a durable
thickness. Finally, they are cut into the exact VIKTORY II
hexagonal shape with our precision die press. This industrial-quality process ensures that
the tiles will fit perfectly together even on huge maps and are
guaranteed to provide year after year of
enjoyable gameplay.
584
Injection-Molded Plastic Playing Pieces in Eight Colors:

Each player gets a supply of pieces for
towns, cities, infantry, cavalry, artillery, and frigates. All of
the pieces have their flashing removed (the flakes of extra plastic
attached to the pieces during manufacturing) and are already cut off
from their sprue or parts tree- you won't have to spend hours punching
and cutting out pieces, but can immediately start playing!
These injection-molded pieces accurately
capture the feel of 19th century warfare and allow up to eight players to
enjoy a game of VIKTORY II.
The VIKTORY II
Rules & Resources:
The short, simple rules of VIKTORY II (only
twelve pages) are explained in "plain English" so even those who
have never played a war game can easily understand and play
the first time with no problem.
The rules are intuitive but elegantly
designed to allow for a very complex strategic game- a game that rewards strategic minds but does not require a law degree to interpret
every single move or action.
Overall, with the
hexagons, playing pieces, capital markers, rulebook, reference cards and dice, you get
807 individual game elements with your purchase of VIKTORY II.

The price for this exciting new board
game is (for now) only $59.95 for the full two to eight player version.
For those on tighter budgets, you can purchase a two to four player
version for only $39.95.
My Limited Risk-Free
Offer to Try VIKTORY II
Normally, when you buy a new board game,
YOU take the risk. If you bring it home and you play it once and find
out it isn't a very fun or playable game, it sits in your closet for
ten years and you are out your hard-earned money.
I realize that VIKTORY II is a brand new
board game and so for a limited
time, I am willing to offer an unprecedented guarantee for a board game:
If you order VIKTORY II, and for any
reason are unsatisfied or feel that the game does not meet your
expectations, then you can return the game within 30 days in like-new condition for a
full refund minus shipping and handling.
I think that's a pretty fair deal, and
shows the confidence I have that this game will exceed your
expectations.
It's Easy to Order Your
Copy of VIKTORY II
VIKTORY II ships in a protective box via
Priority Mail- it will take about 3-5 business days to arrive at your
doorstep in the mail (longer for orders outside of the USA). Note: Your order will be processed by my
publishing company, Morrison Media, LLC- our order form uses
state-of-the-art 128-bit encryption and we have a $0 liability policy
for any fraudulent charges.
To order, just click one
of the links below to pay with credit card:
    
Two-Eight Player Version - 180 hexes, 584 playing pieces, 807 individual game elements- $59.95,
including:
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24 Mountain Hexes
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24 Forest Hexes
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24 Grassland Hexes
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24 Plains Hexes
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36 Water Hexes
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48 Water Perimeter Hexes
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180 Total Hexes
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24 Infantry per Color
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8 Artillery per Color
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8 Cavalry per Color
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8 Frigates per Color
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12 Cities per Color
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12 Towns per Color
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1 Capital Marker per Color
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73 Total Pieces per Color
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Eight Different Playing Colors
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584 Total Plastic Playing Pieces
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8 Dice
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8 Reference Cards
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1 Rulebook
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1 Game Box
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25 Pillage Markers
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807 Total Game Components
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VIKTORY
II (Eight Player, Ship to USA - Including Military)
VIKTORY
II (Eight Player, Ship outside of the USA)
Two-Four Player Version -
135 hexes, 316 playing pieces, 463 individual game elements- $39.95,
including:
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18 Mountain Hexes
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18 Forest Hexes
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18 Grassland Hexes
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18 Plains Hexes
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27 Water Hexes
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36 Water Perimeter Hexes
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135 Total Hexes
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24 Infantry per Color
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8 Artillery per Color
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8 Cavalry per Color
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8 Frigates per Color
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24 Cities per Color
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6 Towns per Color
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1 Capital Marker per Color
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79 Total Pieces per Color
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Four Different Playing Colors
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316 Total Plastic Playing Pieces
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6 Dice
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4 Reference Cards
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1 Rulebook
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1 Game Box
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463 Total Game Components
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VIKTORY
II (Four Player, Ship to USA - Including Military)
VIKTORY
II (Four Player, Ship outside of the USA)
If you would like to order through the mail with a check or money order,
click
here.
If you'd like to order VIKTORY II
components separately, click here.
If you have any problems, please contact me at:
Sincerely,
 Peter Morrison
Founder, Morrison Games
Designer of VIKTORY II
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www.viktorygame.com |