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	<title>The Official VIKTORY Blog</title>
	<link>http://www.viktorygame.com/blog</link>
	<description>Discussion and Development of the VIKTORY Series of Board Games</description>
	<lastBuildDate>Fri, 16 Mar 2007 17:38:23 +0000</lastBuildDate>
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	<item>
		<title>VIKTORY II Expansion Rule - Battle Cards Variant</title>
		<description>The early playtesting version of the Battle Cards can be downloaded at:

www.viktorygame.com/viktoryiicards.zip

This addition to the game can be played with dice, so that only the special effect portion of the card is used, or may completely replace dice in combat.

Cards are either Attack, Counter, or Attack/Counter cards - 33% are ...</description>
		<link>http://www.viktorygame.com/blog/2007/03/09/viktory-ii-expansion-rule-battle-cards-variant/</link>
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	<item>
		<title>VIKTORY II Expansion Rule - Battle Attacks: Dice Determining Factors</title>
		<description>Attacker rolls Artillery Pre-Battle Fire as before.  In the Attacker's Fire Round, the attacker rolls...

One die for each hex side he's attacking from.

Frigates cannot add a hex side, because they are not in the battle.  They may bombard before the battle, and may drop off land units that ARE in ...</description>
		<link>http://www.viktorygame.com/blog/2007/03/09/viktory-ii-expansion-rule-battle-attacks-dice-determining-factors/</link>
			</item>
	<item>
		<title>VIKTORY II Expansion Rule - Artillery Characteristics</title>
		<description>Artillery get to roll 2 dice for each artillery unit when making Bombard Attacks and Pre-Battle Fire, and have guaranteed Tactical Victory selective hits if successful.

Artillery have a special ability of Overwatch, which allows each artillery unit while defending to choose to make one Bombard Attack (per enemy player's turn) ...</description>
		<link>http://www.viktorygame.com/blog/2007/03/09/viktory-ii-expansion-rule-artillery-characteristics/</link>
			</item>
	<item>
		<title>VIKTORY II Expansion Rule - Cavalry Characteristics</title>
		<description>Cavalry have the following special abilities:

• Ignore the Slow Terrain effect of all mountain and forest hexes
• Ignore the presence of enemy units/Town/City while moving, unless an enemy cavalry is present
• Immune to Artillery Overwatch
• Does not have to stop after making an attack
• May Battle or Pillage Attacks up to 4 hexes per turn
• May ...</description>
		<link>http://www.viktorygame.com/blog/2007/03/09/viktory-ii-expansion-rule-cavalry-characteristics/</link>
			</item>
	<item>
		<title>VIKTORY II Expansion Rule - Frigate Characteristics</title>
		<description>Frigates have 8 MP.  A special ability of the frigate is that it can expend 1 MP to load or unload a unit, with a maximum capacity of three units loaded at a time.

Land units may move before or after being transported. Embarking and Disembarking does NOT consume the transported ...</description>
		<link>http://www.viktorygame.com/blog/2007/03/09/viktory-ii-expansion-rule-frigate-characteristics/</link>
			</item>
	<item>
		<title>VIKTORY II Expansion Rule - Quicker Game Setup</title>
		<description>1. Place map hexes randomly placed face-down, then turn them all face-up, so there is a random, but fully-revealed, map.

2. Each player, in turn, places his Capital.  Then, each player takes turns placing a town or upgrading a town to a city (in accordance with the normal placement rules).

3. When no ...</description>
		<link>http://www.viktorygame.com/blog/2007/03/09/viktory-ii-expansion-rule-quicker-game-setup/</link>
			</item>
	<item>
		<title>VIKTORY II Expansion Rule - Added Maneuverability</title>
		<description>If you take a hex, any and all attacking units that you want may pull back to their source hex, ie they are not stuck in the battle hex.

The source hex is not the origination hex, but rather the hex immediately adjacent to the attacked battle hex from which the ...</description>
		<link>http://www.viktorygame.com/blog/2007/03/09/viktory-ii-expansion-rule-added-maneuverability/</link>
			</item>
	<item>
		<title>VIKTORY II Expansion Rule - Determining Hits with Dice</title>
		<description>After rolling the appropriate number of dice, the sum is calculated, and divided by 5.  The result, rounded down, is the number of hits.  Tactical Victory selective hits are on a "6".

Example: A player gets to roll four dice, and rolls a 1, 3, 4, 6.  That adds up to ...</description>
		<link>http://www.viktorygame.com/blog/2007/02/10/viktory-ii-expansion-rule-determining-hits-with-dice/</link>
			</item>
	<item>
		<title>VIKTORY II Expansion Rule - Bombard Attack Range Restriction</title>
		<description>Bombard Attacks must be against enemy units in an adjacent hex. </description>
		<link>http://www.viktorygame.com/blog/2007/01/26/viktory-ii-expansion-rule-bombard-attack-range-restriction/</link>
			</item>
	<item>
		<title>VIKTORY II Expansion Poll - Plains Cities = 3 inf?</title>
		<description>I'd welcome feedback on this question:

Should Plains cities provide 3 infantry to players, instead of the current 2 infantry?

It's an idea that has been around longer than most VIKTORY II rules, originally proposed years ago.  It has surfaced in recommendations since then, and I'm somewhat ambivalent about it.  In the ...</description>
		<link>http://www.viktorygame.com/blog/2007/01/09/viktory-ii-expansion-poll-plains-cities-3-inf/</link>
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