VIKTORY II Expansion Rule - Frigate Characteristics
Frigates have 8 MP. A special ability of the frigate is that it can expend 1 MP to load or unload a unit, with a maximum capacity of three units loaded at a time.
Land units may move before or after being transported. Embarking and Disembarking does NOT consume the transported land units’ entire Movement Allowance for that Player Turn.
Example: An infantry unit that begins its turn on the frigate may move off a frigate and STILL move another MP. Also, a unit may move 1 MP before loading, then another 1 MP to load.
Frigates can’t bridge 4 units straight into battle, since they have a load limit of 3 at a time. They can only bridge 3 units straight into battle at a cost of 6 MPs.
Frigates do not have to stop after making an attack. If they have additional movement left, they can keep going, but may NOT make other attacks.
Bombard Attacks targeting a land hex cannot kill an adjacent frigate. Bombard Attacks can only kill frigates if the Bombard Attack is targeted against a hex containing a frigate.
Under no circumstances may a player use another player’s frigates to transport his units.
Frigates may only carry infantry.
Posted: March 9th, 2007 under Expansion Rules.
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