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VIKTORY II Expansion Rule - Frigate Characteristics

Frigates have 8 MP.  A special ability of the frigate is that it can expend 1 MP to load or unload a unit, with a maximum capacity of three units loaded at a time.

Land units may move before or after being transported. Embarking and Disembarking does NOT consume the transported land units’ entire Movement Allowance for that Player Turn.

Example: An infantry unit that begins its turn on the frigate may move off a frigate and STILL move another MP.  Also, a unit may move 1 MP before loading, then another 1 MP to load.

Frigates can’t bridge 4 units straight into battle, since they have a load limit of 3 at a time.  They can only bridge 3 units straight into battle at a cost of 6 MPs.

Frigates do not have to stop after making an attack.  If they have additional movement left, they can keep going, but may NOT make other attacks.

Bombard Attacks targeting a land hex cannot kill an adjacent frigate.  Bombard Attacks can only kill frigates if the Bombard Attack is targeted against a hex containing a frigate.

Under no circumstances may a player use another player’s frigates to transport his units.

Frigates may only carry infantry.

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