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Archive for December 22nd, 2006

VIKTORY II Expansion Rule - Road Network

All towns/cities have notional roads in every adjacent land hex and their own hex.
Units may move up to three hexes at a cost of only 1 movement point (MP) if their entire movement is on a road.
If a unit is not making a full 3 hex for 1 MP movement along roads, then it still […]