Main menu:

Site search

Recent Comments

Categories

December 2006
M T W T F S S
    Jan »
 123
45678910
11121314151617
18192021222324
25262728293031

Archive

Archive for December 13th, 2006

VIKTORY II Expansion Rule - Pillage Attack

In addition to the two existing methods of attack (bombard & battle), a pillage attack allows players another attacking option.  A pillage attack allows a unit to pillage a hex adjacent to a town/city, and is reflected by placing a damage marker on the hex. 
Pillaged Hexes suffer two effects:

units cannot utilize any notional roads
adjacent towns/cities […]

VIKTORY II Expansion Background

After developing VIKTORY II, I had ideas for various other games that I might develop, but as I tried playtesting them, I kept coming back to the things that I like the best about VIKTORY II: exploration, a geomorphic hex map, varying terrain, developing an empire, building a military, fast-paced combat, shifting alliances, ability to […]