Archive for December 13th, 2006
VIKTORY II Expansion Rule - Pillage Attack
In addition to the two existing methods of attack (bombard & battle), a pillage attack allows players another attacking option. A pillage attack allows a unit to pillage a hex adjacent to a town/city, and is reflected by placing a damage marker on the hex.
Pillaged Hexes suffer two effects:
units cannot utilize any notional roads
adjacent towns/cities […]
Posted: December 13th, 2006 under Expansion Rules.
Comments: 14
VIKTORY II Expansion Background
After developing VIKTORY II, I had ideas for various other games that I might develop, but as I tried playtesting them, I kept coming back to the things that I like the best about VIKTORY II: exploration, a geomorphic hex map, varying terrain, developing an empire, building a military, fast-paced combat, shifting alliances, ability to […]
Posted: December 13th, 2006 under Expansion Rules.
Comments: 4
VIKTORY II Expansion Rule - Battle Cards Variant:
VIKTORY II Expansion Poll - Plains Cities = 3 inf?:
Rules Suggestions?:
VIKTORY II Expansion Rule - Determining Hits with Dice: